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We're currently polling a home relocation/overhaul, please take a minute to read and vote on this thread. All votes and replies are appreciated.

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  3. Extending Weeds Timer

    Rip, thought I replied to this. Alex brought it up a while back too, I'll get this fixed.
  4. Last week
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  6. Extending Weeds Timer

    Could we have it so it takes a decent amount of time for the weeds to show up in cleared patches? They essentially pop up within a game tick, which is real annoying to clear the patch again immediately after harvesting trees/herbs. Thank ya
  7. Pride's Intro.

    Yo. Message in the game if you wanna know more about me.
  8. Prestige Perks

    I agree with Xenthium and innocence tbh. If the skilling perks were obtained in some other sort of way like an achievement or something.
  9. Home overhaul

    Yes, Lletya, lletya, lletya. 100% agree. Mos Le'Harmless sounds unique enough to be pretty dope too.
  10. QoL

    Been a while, this one's about the coal bag. First, it doesn't work other than holding coal inside of it (you're meant to be able to use the coal inside of it without having to empty it). Second, you're forced to put the coal inside of the bag one by one when its meant to put all that you have in your inventory with just once. Third, and this one I haven't bothered to check, making it able to carry 81 pieces like it does on rs3 would be dope.
  11. Please note items will be added, these are a base guideline of all prices for Equipment, items disclosed are listed under values, please see other post for Resources. Armadyl T70: Armadyl Boots 5m Armadyl Helm 10m Armadyl Gloves 5m Armadyl Chestplate 10m Armadyl Chainskirt 10m Ancient Warriors Equipement T78 Morrigan Coif 5m Morrigan Leather Body 5m Morrigan Leather Chaps 5m Statius Statius Full Helm 7m Statius Platebody 7m Statius Platelegs 7m Statius Warhammer 7m Vesta Vesta Chainbody 7m Vesta Plateskirt 7m Vesta Longsword 7-10m Vesta Spear 7m Zuriel Zuriel Hood 7m Zuriel Robe Bottom 7m Zuriel Robe Top 7m Zuriel Staff 7-10m Bandos T65 Bandos Helmet 10m Bandos Boots 5m Bandos Chestplate 10-15m Bandos Gloves 5m Bandos Tassets 10-15m Bandos Warshield 5m Barrows T70 TBA Dragon T60 Dragon Boots 250k Dragon Chainbody 2-5m Dragon Full Helm 10m Dragon Helm 250k Dragon Gauntlets 250k Dragon Platelegs 1-2m Dragon Plateskirt 1-2m Dragon Platebody 10m Ganodermic Armour T75 Ganodermic Boots 1m Ganodermic Gloves 1m Ganodermic Poncho 10m Ganodermic Leggings 5m Ganodermic Visor 5m Gilded T40 Gilded Full Helm 5m Gilded Platebody 5m Gilded Platelegs 5m Gilded Kiteshield 5m Malevolent T90 Malevolent Cuirass 60m+ Malevolent Greaves 60m+ Malevolent Helm 40m+ Sirenic T90 Sirenic Chaps 40m Sirenic Hauberk 40m Sirenic Mask 30m Sirenic Dyed TBA Barrows Blood Shadow Third Age Tetsu - Not Tradeable, Prestige Only. Torva T80 Torva Boots 10m Torva Full Helm 25m+ Torva Gloves 10m Torva Platebody 35m+ Torva Platelegs 35m+ Virtus T80 Virtus Robe Top 30m+ Virtus Robe Legs 30m+ Virtus Boots 10m+ Virtus Mask 25m+ Virtus Gloves 10m+ Virtus Book 10m+ Virtus Wand 20m+ Pernix T80 Pernix Cowl 25m+ Pernix Body 35m+ Pernix Boots 20-40m Pernix Chaps 35m+ Pernix Gloves 20m+ Tectonic T90 Tectonic Robe Top 40m+ Tectonic Robe Bottom 40m+ Tectonic Mask 35m+ Third Age T65 Third Age Full Helm 10m+ Third Age Kiteshield 10m+ Third Age Platebody 10m+ Third Age Platelegs 10m+ Third Age Amulet 10m+ Third Age Mage Hat 10m+ Third Age Robe Top 10m+ Third Age Robe Bottom 10m+ Third Age Coif 10m+ Third Age Range legs 10m+ Third Age Range Top 10m+ Third Age Vambraces 10m+ Third Age Druid Wreath 10m+ Third Age Cloak 10m+ Third Age Druidic Robe Top 10m+ Third Age Druidic Robe Bottom 10m+ Third Age Druidic Staff 10m+ Others: Hexcrest 5m Focus Sight 10m+ Void Not Tradeable Please Note Prices variables, may change & new items added, at any given time! depending the on descression of Xenthium
  12. Please note items will be added, these are a base guideline of all prices for resources, items disclosed with resources are listed under values of implings as drops please see other post for actual items like magic/melee & range Inc. their tiers/levels. Resources, Ores & Bars: bronze bar 5k iron bar 7.5k steel bar 10k silver bar 12.5k mith bar 15k gold bar 17.5k adamant bar 25k rune bar 50k tin/copper ore 2-2.5k iron ore 4-5k coal 5-7.5k mith ore 10-12.5k silver ore 12.5k gold ore 15k adamant ore 12.5-15k rune ore 25-35k -------------------------- Herb Prices: Guam 1k tarromin 1.5k Marrentill 2k harralander 2.25k ranarr 2.5k toadflax 3k irit 3.25k avantoe 3.5k kwuarm 3.75k snapdragon 4k Cadantine 4.25k Lantadyme 4.5k Dwarf weed 4.75k Torstol 5k ---------------------- Uncleaned Herbs: Guam 1.25k tarromin 1.75k Marrentill 2.k harralander 2.5k ranarr 3k toadflax 3.25k irit 3.5k avantoe 3.75k kwuarm 4k snapdragon 4.25k Cadantine 4.5k Lantadyme 4.75k Dwarf weed 5k Torstol 5.5k -------------------- "Impling price guide has an item value, amount of item & total value of amount received!" Implings: Baby 1k Young 1.5k Gourmet 2.5k Earth 2.75k Essence TBA Eclectic TBA Spirit TBA Nature TBA Magpie TBA Ninja TBA Dragon TBA Baby Dragon Bones 5k 107-300, 535k-1.5m Dragon Bones 52-99 10k, 500k-990k Dragonstone 3-6, 50k 150k-300k Amulet of glory 16k,2-3, 32k-48k Dragonstone Amulet 16k 2-3, 32k-48k Dragon Arrow 4.5k, 96-500, 432k- 2.25m Dragon Arrowheads 4.5k, 100-500, 450k-2.25m Dragon Bolts 7.5k, 3-40, Dragon Dagger 45k, 1, 45k Dragon Longsword 90K, 1, 90K Kingly TBA Rune bar x10, 50K, = 500k Dragon bolt = 40-70, 300k-525k Onyx bolt 12.5k, 43-60, 537k-750k Glory = 16k 8-11, 43k-176k Onyx = 4.5m-10M Dragon Arrows = 4.5K, 40-150, 225K-675k Dragon Arrow Heads = 4.5K, 50-148, 225k-666k Dragon Darts = 4.5k, 182-319, 819k-1.43m Dragonstone 50k, 6, 300k Uncut Dragonstone 50k 5, 250k ------------------------------------------------------------ Bolts Ruby bolts 3.5k Ruby bolt e 5k Dragon bolts 7.5k Dragon bolts (e) 9k Onyx bolt 12.5k ----------------- Bones: Bones 1k Big Bones 2k Baby Dragon Bones 5k Dragon Bones 10k-12.5k Frost Dragon Bones 15k-17.5k Ourg Bones 17.5k Crystal Dragon Bones 25k-40k --------------------------------- Plank 2.5k Oak Planks 3K Teak Planks 5k Mahogany Planks 7.5K --------------------------------- Logs: Logs 1.5k Oak 2k Willow 3.5k Maple Logs 4K Teak 4.5K Mahogany 5K Yew Logs 6K Magic Logs 7.5K ----------------------- Essence: Rune Essence 1.5k Pure Essence 3k ------------------------- Crystal Key 50K Loop Half 25k Key Half 25k Please Note Prices variables, may change & new items added, at any given time! depending the on descression of Xenthium
  13. Daily Challenges.

    I support this idea, however some resources eg, rune may be unbalanced & high amounts of gp are easily acquired would suggest with smithing you would get ores instead of bars, eg, "Smith 70 rune 2H, - reward, 70 rune ores & equivalent amounts of coal, as for money you do get paid for agility and rare for other things like bows for fletching, eg atm it's 50 laps for 100K perhaps should be 500K for the time put into training cash reward skills, would recommend gaining loyalty points for being physically active on the server eg, 100 for an hours playtime however being afk you would get booted if longer than 5 mins inactive to the login screen. There should be higher level rewards eg, with theiving - X amount of dwarf traders = noted ore and bar rewards, rocktails/cavefish, magic trees - logs ect instead of low level challenges when you have a high account, perhaps also a rare chance to obtain a skilling outfit piece as a possible reward from daily activities & depending on the difficulty of the task eg agility which most people find a bore, would also give a small amount of spins too, 1-5.
  14. Daily Challenges.

    I've been thinking about this for awhile but i feel like adding a some daily challenges for some skills could help those who are less inclined to train them. Thieving: Pickpocket or steal from stalls, say 50-100 times. Reward: 1-2m cash. Woodcutting: Cut Logs which have the level for, Say 100-150 cut. Reward: Amount cut back noted. Mining: Mine ore's which have level for, 100-150 ores. Reward: Noted ores which mined. Agility: 25-50 laps of any course. Reward 1-2m cash. Fishing: Catch fish which have level for, say 50-100 fish. Reward: Get noted fish amount back. There are many skills which could be used to do this, there is already kind of a system for this, be nice to build on it.
  15. Prestige Perks

    I agree with Innocence on combat skills not being a perk because it would be unfair to other players who are also bossing and can't get a kill. I like the idea of the skilling perks but some of them seem a bit strong.
  16. Home overhaul

    Priff isn't in our cache revision unfortunately, ours maps are 743 iirc. I do plan on going over all of the shops with this update, adding missing armour and weapon tiers etc. As for shooting stars, I'm not entirely sure on what's wrong with them. It appears they were disabled at some point, most likely due to a bug or exploit that I'm not aware of, so I'm hesitant to enable them again (their shop will most likely be removed).
  17. Home overhaul

    honestly, i found alot of success in priff. Plus all the skilling areas would definitely encourage those skillers, and even irons to utilize all the amenities around the area at a higher level. On another note, if you will be adding new shops, i would like to see more selection of items, like lower resource materials for skilling, crafting wise. And seeding from that area, more shops that have apparel Areas, (runecrafting robes, maybe staffs, hunting clothing, Fungal, Splitbark Just basic items that usually dont filter into the game as drops or obtainables.) As a suggestion only. (+I have noticed there isnt shooting star notice or any thing that informs you? )
  18. Home overhaul

    I was thinking of something like the clan citadels if we do move homes, it's much more modern looking there. The only issue is that our cache is missing some of the region xteas there, resulting in some bugged floors (I may be able to get this fixed). I personally don't want to move homes, I like yanille a lot, and I know it can be improved a heap by reorganizing several npcs.
  19. Home overhaul

    What about piscatoris fishing colony?
  20. Home overhaul

    Could just be me, but mos le harlmess doesn't look very "home" like, the building material & dirt floors are also pretty unappealing
  21. Home overhaul

    Going off of Lols, I have to say that I would love a home at Mos Le Harmless. Definitely a unique home area and it is a solid balance between having ease of access to NPCs while simultaneously having a less cluttered and compacted area. The location of the houses in there also essentially does the work for you for setting up nice locations for npcs.
  22. Prestige Perks

    i like the idea the the prestige perks, gives a little something extra to strive for especially for the harder xp rates. i support
  23. Prestige Perks

    I'm all in, add the prestige perks.
  24. Home overhaul

    Honestly hate the compact NPC systems, avoids clutter but it’s too much dialogue for the ammount of items being sold/takes a lot of NPC’s away. I think the issue is lack of space at home, not NPC’s. (I +1 to lols’s Suggestions on a home (mos le harmless) gives a really nice vibe and is open yet still confined, sounds much better than what we have now)
  25. Home overhaul

    Suggestion for new home: Lletya, Shilo village, Clan Citadel/Mos le harmless if supported, have low level/resources around home and shops would encourage people to skill together eg. wc trees up to yew, mining up to addy, furnace, anvil, bank, fishing spots up to sharks just throwing suggestions
  26. Prestige Perks

    The only thing I don't really agree with is the combat perks. I personally don't enjoy the idea of prestiging, so if at some point in the future I was bossing and a person who was p5 decided to crash me I likely wouldn't stand a chance at getting a drop.
  27. Home overhaul

    So, after observing new people joining the server, one of the most common questions is "where are the shops?". It's gotten to the point now where I think we need to either relocate and overhaul all of the home npcs, or completely shift Aeon's home to another, more convenient location in which npcs can be placed close by without looking cluttered or out of place. Optimizing npcs will basically mean changing how many things a single npc handles. For example, currently we have an individual npc for each weapon/armor shop, this could be changed to only a single npc, which would open dialogue prompting you to select which shop you want to open (would be selectable via keyboard number keys for quick navigation like the teleport dialogue). This in my opinion would be a much better way to handle it, instead of having to run from one npc to another. It would also increase client performance, as in some situations the client can drop its fps down to 1-3 while too many players/npcs are being rendered (Currently the reason why npcs are so spread out around home). On the other hand, if a new home is voted for, it will have to be unique and not a commonly used location (Edgeville for example). If you vote for a new home, you are required to reply to this thread with your suggestion for a new home, or your vote will not be counted.
  28. Prestige Perks

    So, I really like these perks, I think you genuinely come up with some really decent ideas. But for some reason, I don't feel as if these types of perks should be obtained/rewarded via prestiging, it's hard to explain. I feel like these perks could be used elsewhere, being obtained/rewarded via a different method (I have no idea what). I'll leave it up to you, and others to discuss, but that's just my 2 cents. If the community collectively wants something via some method that I don't particularly agree with, I'll still do it, as it's for and about you guys. I can tell you put in a lot of time and effort to come up with quality suggestions that cover all aspects of what you have in mind. I'm going to pin this topic in the hopes that people respond to it, giving their feedback and suggestions.
  29. Prestige Perks

    G'day all i've put in some thought into what could be incorporated into Aeon for prestiging, making it balanced for all difficulty levels & ironman status, may need to be motified accordingly, Considering the time and effort people will be putting in to Prestige, i've come up with a few perks that could be considered, all perks will range from Rank 1 - 5 for Aeon: Combat Perks: 1. Attack - Your accuracy is increased by 1-5% P1 1% - P5 5% 2. Defence - Your overall defence is increased by 10% meaning you will take 10% less damage. P1 5%-10% 3. Hitpoints - You gain 5 total extra life points, or 50 if in x10 hits. P1 100hp, P5 104, or recharge rate 1-3x faster outside combat eg, 1x P1-P3, 2x P4, 3X P5. 4. Strength - Your max hit is increased by 5%. P1 1% - P5 5% 5. Range - Your ranged max & accuracy hit is increased by 5%. P1 1% - P5 5% 6. Magic - Your max magic hit & accuracy is increased by 10%. P1 5% - P5 10% Note stat buffs for PVM only, nill status on PVP. Skilling Perks: 7. Smithing - You have a 50% less chance to use bars while smithing. P1 10% - 50% P5, Magic: Superheat has the same effect. 8. Herblore - Any boosted stats last 35% longer (50% with Beserker prayer) P5. 9. Fishing - You have a 50% chance to catch double fish, and a small chance to catch a clue scroll casket, P1 10% - P5 50% chance to catch double fish, 1-5% chance for Clue casket. 10. Cooking - You cook two fish at a time, halved chance not to burn fish, at P5 you never burn fish. 11. Prayer - Drains 1-5% slower depending on Prestige level. 12. Slayer - You now have a chance to get double drops from slayer monsters. 13. Crafting - You have a chance not to use a material while crafting leather working/dragonhides. 13.1 Fletching & Crafting: 10-50% chance not to use runes while enchanting bolts. 14. Thieving - You get access to different chests with different rewards based on prestige levels, when thieving from rouge den gems are noted. 15. Firemaking - Fires last 50% longer, spirit buff is 10-50% longer depending on prestige level. 16. Fletching - You have a chance of not using a bowstring when stringing bows, when crafting bolts/arrows you have a 5-25% chance not to use feathers & gems. 17. Woodcutting - You now cut 2 logs at the same time. 18. Farming - You now have a 5-25% chance to harvest 1.25-2.5 times the herbs on all patches. 19. Runecrafting - You have a 1-5% chance get triple runes, this stacks with multiple runes. P1-5. 20. Mining - You have a small chance at mining a dragonstone or onyx from all rocks, eg. Dragonstone 0.5-1% chance scaled via ore variations: Tin/copper 0.05-0.10% Dragonstone, iron 0.10-0.15% Dragonstone, Coal 0.15-0.20% Dragonstone, Gold/Silver 0.25%-0.50% Dragonstone, Mithril 1-5% Dragonstone, Adamant 5-10% Dragonstone, Runite 10-15% Dragonstone. Tin/copper 0.005-0.010% Onyx, iron 0.010-0.015% Onyx, Coal 0.015-0.020% Onyx, Gold/Silver 0.025%-0.050% Onyx, Mithril 0.25%-0.50% % Onyx, Adamant 0.50%-0.75% Onyx, Runite 1.0-1.5% Onyx. lava flow mines and gem rocks give double gems up to dragonstone. 21. Construction POH altars give 0.5-2.5% boost for prayer xp, 10-25% chance not to use planks when building P1 10%- P5 25% 22. Dungeoneering: 25% more tokens when killing npcs, P1 5% P 5 25%, (To be added). Gift of the Gods, each day due to your dedication on Aeon, the Gods have gifted you: P1 1x extra SOF spin daily, P5 x5 extra spins daily, knock out that greedy goblin!. Cb packs: 5-25 sets to make overloads and 5-25 Torstols, to set you up for farming PVM to please the gods!. Finance pack: You've been gifted 100-500K! use it wisely! Mystery pack: The Gods are pleased with your efforts! you've been given a mystery box which may supply you with a random assortment of skilling items to help you on your journey, ranging from gems Sapphire - Dragonstone, high level herbs, Mithril - Rune ores & bars, Green to Black dragonhides x amount depending on Prestige rank. Note these suggestions are not confirmed nor finalized and will be updated and color coded if they're implemented, changes may occur.
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